Alternate title: “Welp”.

Alternate, actually informative title: “Indie Stone Still Doesn’t Get It”

Or at the very least, Lemmy still doesn’t get it.

Barely hours after I posted, hoping that Indie Stone would learn from this latest disaster, developer Lemmy has posted an apology, and announced that he’s removing himself from further community involvement.

But while that may or may not represent a good idea, the big news in the article is the following excerpt:

No one put ‘must have thick skin’ (or ‘must make nightly off-site backups, for that matter) in my game programmer job description.

Really? Really?

First, I mean, you went indie. You made your own job description, so you can’t really complain that you’re required to do more than you were told – it was your job in the first place to find out what was required, and if it was acceptable.

Second – and this is the killer – it’s pretty obvious that “nightly off-site backups” are still a distasteful, onerous thing to him, that the entirety of the development has been a hack job from the start, and will continue to be so until yet another slapdash solution fails catastrophically. And when that happens, all the people who supported him and supported PZ’s development can expect is more hand-wringing, and more “in hindsight, it’s obvious I shouldn’t have stored credit cards unencrypted on our web server” responses.

If they ever finish Project Zomboid, I might buy it (if I’m convinced my payment information isn’t being handled by them) because it looks like it’ll be a really cool game on completion. But I’m certainly not going to invest in a pre-order, given that they can’t be arsed to exhibit a bare minimum level of professionalism.

Hell, my college homework was in source control.